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October 12, 2009
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For Megaman Zero 2 Players by babyforte For Megaman Zero 2 Players by babyforte
This is for anyone who played Megaman Zero 2. If you haven’t played this game, this would not make any sense to you.

Enjoy folks.

Idea by: Moi :iconbabyforte: and done on Paint.
Picture was created and belongs to Capcom and I don't own this picture.
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:iconanaryo:
Anaryo Featured By Owner Aug 14, 2014
Indeed 0.0"
(bottomless pits thought. Especially when using the whip - is that what is called?)
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:iconsonicxdotexe:
SonicXdotEXE Featured By Owner Aug 21, 2014  Hobbyist Traditional Artist
I think it's called the "Chain Rod".
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:iconanaryo:
Anaryo Featured By Owner Aug 21, 2014
Thanks :3
Reply
:iconcountessgardevoir:
CountessGardevoir Featured By Owner Aug 5, 2014  Hobbyist Photographer
Yup
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:iconmegamanzero-7:
megamanzero-7 Featured By Owner Apr 25, 2014  Hobbyist General Artist
Not too hard. When approaching the edge, dash and jump. Works every time for me. Only if you get hit you might fall in, but considering that the enemies are too far away to lock Zero in their sights, they don't bother shooting.
The Crystal Cave stage, isn't it? Where you fight Harpuia the first time?
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:iconcorruptedvirus:
CorruptedVirus Featured By Owner Jan 10, 2014  Hobbyist General Artist
Megaman zero 1 as well! Phantom bomb threat is an unnecessarily difficult jump level.
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:iconanaryo:
Anaryo Featured By Owner Aug 14, 2014
I know, I had a hard time with that one DX
Reply
:iconstargazerdragon:
stargazerdragon Featured By Owner Jun 22, 2013
Sucks that I heard some people saying that the creator of megaman quitted capcom. I just heard it not saying it.
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:iconzeromythos5:
zeromythos5 Featured By Owner Jan 22, 2014  Hobbyist Digital Artist
he did
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:iconstargazerdragon:
stargazerdragon Featured By Owner Jan 22, 2014
Yeah...damn capcom...
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